News and Research articles on Game development

Platformisation in game development

Aleena Chia, Simon Fraser University
Brendan Keogh, Queensland University of Technology
Dale Leorke, Tampere University
Benjamin Nicoll, Queensland University of Technology
PUBLISHED ON: 21 Oct 2020 DOI: 10.14763/2020.4.1515

This article draws on case studies of two software development platforms, Unity and Twine, to unpack how the game development process both adheres to and challenges understandings of ‘platformisation’.

Fooling the user? Modding in the video game industry

Merlin Münch, Alexander von Humboldt Institute for Internet and Society
PUBLISHED ON: 19 Jun 2013 DOI: 10.14763/2013.2.139

Over the years, the video game industry has grown into one of the largest, most profitable entertainment industries in the world. Originality and innovation - instead of fueling competition and guaranteeing a diverse market - are regarded by many as risky ventures. Some would even argue that innovation in the industry is not really innovative at all anymore. It doesn’t come as a surprise then, that user-driven innovation has come to play a considerably important role for the industry in recent years.