News and Research articles on User-generated content

User-generated content in a legal vacuum

Monika Ermert, Heise, Intellectual Property Watch, VDI-Nachrichten

PUBLISHED ON: 19 Sep 2013

There is user-generated content in many shapes – from musicians setting up their own labels, funded and supported by users to remixes of the latest political campaign slogans. What is still pending, is a genuine European copyright reform which would address this type of content.

Growing information asymmetries as the cloud spreads

Primavera De Filippi, Research and Studies Center of Administrative Science (CERSA/CNRS), Université Paris II (Panthéon-Assas)
PUBLISHED ON: 22 Aug 2013 DOI: 10.14763/2013.3.192

Cloud-based information intermediaries curate information and distribute in a way that fundamentally challenges the right of access to information.

Fooling the user? Modding in the video game industry

Merlin Münch, Alexander von Humboldt Institute for Internet and Society
PUBLISHED ON: 19 Jun 2013 DOI: 10.14763/2013.2.139

Over the years, the video game industry has grown into one of the largest, most profitable entertainment industries in the world. Originality and innovation - instead of fueling competition and guaranteeing a diverse market - are regarded by many as risky ventures. Some would even argue that innovation in the industry is not really innovative at all anymore. It doesn’t come as a surprise then, that user-driven innovation has come to play a considerably important role for the industry in recent years.