Aleena Chia, Simon Fraser University Brendan Keogh, Queensland University of Technology Dale Leorke, Tampere University Benjamin Nicoll, Queensland University of Technology
PUBLISHED ON: 21 Oct 2020
DOI: 10.14763/2020.4.1515
This article draws on case studies of two software development platforms, Unity and Twine, to unpack how the game development process both adheres to and challenges understandings of ‘platformisation’.