This article draws on case studies of two software development platforms, Unity and Twine, to unpack how the game development process both adheres to and challenges understandings of ‘platformisation’.
This article draws on case studies of two software development platforms, Unity and Twine, to unpack how the game development process both adheres to and challenges understandings of ‘platformisation’.
What is platformisation? This article contextualises, defines, and operationalises the concept. Drawing insights from different scholarly perspectives on platforms it develops a comprehensive approach to this process.