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Platformisation in game development

Aleena Chia, Simon Fraser University
Brendan Keogh, Queensland University of Technology
Dale Leorke, Tampere University
Benjamin Nicoll, Queensland University of Technology
PUBLISHED ON: 21 Oct 2020 DOI: 10.14763/2020.4.1515

This article draws on case studies of two software development platforms, Unity and Twine, to unpack how the game development process both adheres to and challenges understandings of ‘platformisation’.

Expanding the debate about content moderation: scholarly research agendas for the coming policy debates

Tarleton Gillespie, Microsoft Research
Patricia Aufderheide, American University
Elinor Carmi, University of Liverpool
Ysabel Gerrard, University of Sheffield
Robert Gorwa, University of Oxford
Ariadna Matamoros-Fernández, Queensland University of Technology
Sarah T. Roberts, University of California, Los Angeles
Aram Sinnreich, American University
Sarah Myers West, New York University
PUBLISHED ON: 21 Oct 2020 DOI: 10.14763/2020.4.1512

Content moderation has exploded as a public and a policy concern, but the debate remains too narrow. Nine experts suggest ways to expand it.

Back up: can users sue platforms to reinstate deleted content?

Matthias C. Kettemann, Leibniz Institute for Media Research | Hans-Bredow-Institut
Anna Sophia Tiedeke, Leibniz Institute for Media Research | Hans-Bredow-Institut
PUBLISHED ON: 04 Jun 2020 DOI: 10.14763/2020.2.1484

Can platforms delete whatever content they want? Not everywhere, say the authors of this paper, which shows why certain social networks ‘must carry’ some content – and how users in some jurisdictions can force the companies to allow them into their communicative space.

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