Recognising the concept of constitutionalisation of virtual worlds (such as Second Life or World of Warcraft), this paper argues for a more nuanced approach towards the recognition of virtual assets of users.
Recognising the concept of constitutionalisation of virtual worlds (such as Second Life or World of Warcraft), this paper argues for a more nuanced approach towards the recognition of virtual assets of users.
The App Store rejection of the Dutch slavery game ‘Journey into Freedom’ illustrates Apple’s refusal to take games seriously as a medium of expression.