News and Research articles on Multi-User Dungeon (MUD)

Virtual worlds players – consumers or citizens?

Edina Harbinja, University of Strathclyde
PUBLISHED ON: 15 Oct 2014 DOI: 10.14763/2014.4.329

Recognising the concept of constitutionalisation of virtual worlds (such as Second Life or World of Warcraft), this paper argues for a more nuanced approach towards the recognition of virtual assets of users.