News and Research articles on World of Warcraft

Virtual worlds players – consumers or citizens?

Edina Harbinja, University of Strathclyde
PUBLISHED ON: 15 Oct 2014 DOI: 10.14763/2014.4.329

Recognising the concept of constitutionalisation of virtual worlds (such as Second Life or World of Warcraft), this paper argues for a more nuanced approach towards the recognition of virtual assets of users.

Digital assets post-mortem

Philippa Warr, CREATe

PUBLISHED ON: 14 Oct 2014

The way we handle digital assets post-mortem is a young field of inquiry and it is researcher Edina Harbinja's sandbox. Journalist Philippa Warr takes a look at the issues.