The monetisation of video game user-generated content provokes a challenge to copyright’s assumption of users as ‘amateur’ creators.
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This paper examines how various stakeholders in the 2014 EC consultation on copyright attempted to shape the definition of user-generated content and what this means for the reform of copyright in Europe.
User-generated content in a legal vacuum
There is user-generated content in many shapes – from musicians setting up their own labels, funded and supported by users to remixes of the latest political campaign slogans. What is still pending, is a genuine European copyright reform which would address this type of content.
Cloud-based information intermediaries curate information and distribute in a way that fundamentally challenges the right of access to information.
Over the years, the video game industry has grown into one of the largest, most profitable entertainment industries in the world. Originality and innovation - instead of fueling competition and guaranteeing a diverse market - are regarded by many as risky ventures. Some would even argue that innovation in the industry is not really innovative at