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Fooling the user? Modding in the video game industry

Merlin Münch, Alexander von Humboldt Institute for Internet and Society
PUBLISHED ON: 19 Jun 2013 DOI: 10.14763/2013.2.139

Over the years, the video game industry has grown into one of the largest, most profitable entertainment industries in the world. Originality and innovation - instead of fueling competition and guaranteeing a diverse market - are regarded by many as risky ventures. Some would even argue that innovation in the industry is not really innovative at

Cloud computing: analysing the trade-off between user comfort and autonomy

Primavera De Filippi, Research and Studies Center of Administrative Science (CERSA/CNRS), Université Paris II (Panthéon-Assas)
PUBLISHED ON: 13 Jun 2013 DOI: 10.14763/2013.2.135

This article presents a general analysis of how user autonomy in the internet cloud is increasingly put into jeopardy by the growing comfort and efficiency of the user-interface. Although this issue has not been, thus far, explicitly addressed by the law, it is a fundamental ethical question that should be carefully assessed to guide the future

New global top-level domain names: Europe, the challenger

Francesca Musiani, MINES ParisTech
PUBLISHED ON: 06 Jun 2013 DOI: 10.14763/2013.2.134

gTLDs are the highest level of domain names in the domain name system, including .com, .net and .org; their number has been restricted to twenty-two for several years. This will change, as the Internet Corporation for Assigned Names and Numbers (ICANN) - the organisation responsible for managing and coordinating the system - rolls out a new gTLDs