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Fooling the user? Modding in the video game industry

Merlin Münch, Alexander von Humboldt Institute for Internet and Society
PUBLISHED ON: 19 Jun 2013 DOI: 10.14763/2013.2.139

Over the years, the video game industry has grown into one of the largest, most profitable entertainment industries in the world. Originality and innovation - instead of fueling competition and guaranteeing a diverse market - are regarded by many as risky ventures. Some would even argue that innovation in the industry is not really innovative at

Enforcement vs. access: wrestling with intellectual property on the internet

Sebastian Haunss, University of Bremen
PUBLISHED ON: 03 Jun 2013 DOI: 10.14763/2013.2.132

The last years have seen a growing politicisation of intellectual property issues, especially those relative to the internet. Sebastian Haunss assesses the current state of the policy field and draws attention to three parallel processes, which structure the future development of intellectual property policies related to the internet: the growing