In the last two decades, the industry has deployed endlessly the rhetoric of the “digital threat” in order to demand harsher measures against digital piracy. This paper shows that the “digital threat” discourse is based on shaky grounds.
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Flappy Bird , Threes , Ridiculous Fishing - three mobile games and three high profile examples of the games industry's relationship with ‘clones’.
“Digital” is written big in the coalition agreement , which was signed to give way to the new German government. Will this propell Germany onto the front seat in international internet politics.
Internet: Finland running ahead on access and democracy
After a first on Slovenia , here is our second in our series on internet policy innovation in small European countries. Finns are moving fast and experimenting with crowdsourced legislation.
Policy innovation: small countries with big ideas
Can smaller countries in Europe only copy and past from the legislation of the EU or other big players, or are they in a position to provide fresh ideas for innovation in policy development? This new series by the Internet Policy Review checks on it.
Over the years, the video game industry has grown into one of the largest, most profitable entertainment industries in the world. Originality and innovation - instead of fueling competition and guaranteeing a diverse market - are regarded by many as risky ventures. Some would even argue that innovation in the industry is not really innovative at
The last years have seen a growing politicisation of intellectual property issues, especially those relative to the internet. Sebastian Haunss assesses the current state of the policy field and draws attention to three parallel processes, which structure the future development of intellectual property policies related to the internet: the growing